Monday, July 06, 2015

RigidBody not available in Unity5

RigidBody is replaced in Unity5 with GetComponent ()

A sample code below -

   private Vector3 input;
   void Update() {
       input = new Vector3 (Input.GetAxis("Horizontal"),0,                  Input.GetAxis("Vertical")  );

       GetComponent ().AddForce (input * moveSpeed);
    }


nvoids.in

blog.nvoids.in

No comments: